PCNeon Requiem
A monochrome action roguelite where the arena warps as your combo climbs. 92% positive on Steam.

London Game Studio · Est. 2015
Cirelunok is an independent development studio in Islington, taking original IP and client titles from first prototype to platform launch across PC, console, mobile and VR.
What we do
Whether you need a founding team or an extra strike force, we plug in at any point of the production pipeline and ship on schedule.

Concept to launch with a dedicated Unreal Engine 5 or Unity team. Weekly playable builds, in-house art and audio, and a release runway across Steam, PlayStation, Xbox and Switch.
9–18 month builds · from £85,000
Discuss your build
Extra hands for an in-flight project. Native ports to Nintendo Switch, PS5 and Xbox Series X|S, 60fps performance passes, and milestone support that clears your certification backlog.
Rolling engagements · from £14,000 / month
Discuss your build
Prove the core loop before you commit the budget. You leave with a playtested prototype, an art bible, and a funding-ready vertical slice publishers can green-light.
6–8 week sprints · fixed price from £22,000
Discuss your buildSelected work
Filter by platform to see how our optical, tactile style translates across screens.
PCA monochrome action roguelite where the arena warps as your combo climbs. 92% positive on Steam.
ConsoleA hand-inked coastal adventure built in Unreal 5, launched day-one on PS5 and Xbox Series.
MobileA tactile factory-builder with 4M downloads, tuned for one-thumb play on iOS and Android.
VRA room-scale arcade racer for Quest 3 that uses illusion depth cues to sell impossible speed.
The studio in numbers
Voices
Studios, publishers and solo creators we have built alongside.

Inside the Essex Road studio — a 2 minute look at how we prototype.
“Cirelunok took our vertical slice and turned it into a Switch launch in seven months. Their optical art direction became the thing reviewers wrote about.”
“We handed them a messy Unity build and they delivered a locked 60fps PS5 port through certification with zero drama. Rare team.”
“As a solo dev I could never have prototyped this alone. Six weeks later I had a slice that landed my funding round.”
Good to know
We are engine-agnostic but ship most projects in Unreal Engine 5 or Unity. We regularly release on Steam, the Epic Games Store, PlayStation 5, Xbox Series X|S, Nintendo Switch, iOS, Android and Meta Quest. If your title needs a bespoke tech stack, we scope it during discovery.
Yes. Roughly half our slate is our own IP and half is co-development for studios and publishers. We are comfortable working under NDA and can white-label our contribution so the credit sits entirely with your brand.
Prototypes and vertical slices are fixed-price so you know the number up front. Full productions and co-dev run on monthly team rates with clear milestones. You always get a detailed scope and payment schedule before we start.
Absolutely. We handle first-party certification for PlayStation, Xbox and Nintendo, plus store setup, age ratings and launch builds. We have cleared more than forty submissions, so we know where the common blockers hide.
Our studio is on Essex Road in Islington, North London, and the core team works from there. We collaborate with distributed contractors and are happy to run remote-friendly milestones for international partners.
Get in touch
Send over your concept, build or brief and we will reply within two business days with next steps.
Find us in Islington
145A Essex Road, Islington, London N1 2SN